She's finally here! Please read:
It is only a static model in T-Pose. It's not skinned to a skeleton
.zip only includes the Blender file
One head with a neutral expression with the mouth closed. The other head mesh has the mouth open for facial rigging.
The head is not welded to the body. The seam is hidden behind the neck fur. If you want to render without the fur, you need to connect the geometry of the head to the body.
Eyes are flat planes. You need a rig to modify the UVW to be able to move them
Some elements look better with an extra subdivision modifier (teeth for example)
T-Pose has the legs in a very straight position. But that's only for rigging. Legs should have a bit of bend.